If Tithian attacks and wins a round of battle, the defending realm is razed immediately.
R
3rd Edition 301 of 400
Ally +2
AD&D
Verrasi
No magical items with a bonus greater than +3 can be played after Verrasi joins the battle.
UC
3rd Edition 302 of 400
Wizard 6
Dark Sun
Rogue Defiler of Tyr
Each time the defiler casts a spell during combat, her player discards one card from his hand and draws a replacement from his draw pile.
C
3rd Edition 303 of 400
Monster 8
Dark Sun
The Lion of Urik
Can cast wizard spells and use psionic powers. Immune to psionic attack.
Dragon
R
3rd Edition 304 of 400
Monster 9
Dark Sun
Borys the Dragon
Flyer. Can cast wizard and cleric spells and use psionic powers. Immune to psionic attack.
Dragon.
R
3rd Edition 305 of 400
Wizard 6
Dark Sun
Preserver
If defeated by a Dark Sun champion, the preserver is sent to Limbo until his end of this player's next turn, when he returns to his pool.
C
3rd Edition 306 of 400
Ally +3
AD&D
Punisher
If on the losing side of a battle, the punisher returns to the player's hand instead of being discarded.
C
3rd Edition 307 of 400
Ally +1
AD&D
Gith
If two gith are played in the same round of combat, each increases to a +7.
UC
3rd Edition 308 of 400
Ally +1
AD&D
Tiger
If played during defense, the shape-changed druid remains with the realm until it is razed.
C
3rd Edition 309 of 400
Magical Item
AD&D
Orb of Power
Offensive spells and magical items have no affect against the champion with this orb. (Def)
C
3rd Edition 310 of 400
Magical Item
AD&D
Ring of All Seeing
Allows the owning player, at the beginning of his turn, to look at one player's hand. (Def)
UC
3rd Edition 311 of 400
Event
AD&D
Treasure
All monsters are bribed to desert; discard all monsters in battle or in pools. (Harmful)
Harmful.
C
3rd Edition 312 of 400
Magical Item +1
AD&D
Shield of Destruction
Absorbs the effects of one offensive spell played against the attached champion (this player's choice) once per turn. (Def)
C
3rd Edition 313 of 400
Magical Item +2
AD&D
Shield of Annihilation
Instantly annihilates one opposing enemy ally played against the attached champion (this player's choice). (off)
UC
3rd Edition 314 of 400
Magical Item +2
AD&D
Shield of Devastation
Negates the power of one offensive magical item used against the attached champion (this player's choice), once per turn. (Off)
C
3rd Edition 315 of 400
Magical Item
AD&D
Shield of Wickedness
One enemy ally, chosen by the shield's owner, is forced to switch sides and fight for the shield's owner for one round of battle. (Off)
C
3rd Edition 316 of 400
Magical Item +3
AD&D
Shield of Gore
Allies of less than +4 cannot be played against the attached champion, and allies of +1 or +2 currently in battle are discarded. (Off)
UC
3rd Edition 317 of 400
Artifact
Dark Sun
The Heartwood Spear
Kills any opposing dragon or monster in the battle automatically.
C
3rd Edition 318 of 400
Event
AD&D
The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play continues where it left off. (Helpful)
Helpful.
C
3rd Edition 319 of 400
Magical Item
AD&D
The Necklace
Allows the attached champion to cast wizard spells and confers immunity to psionic powers. (Def)
UC
3rd Edition 320 of 400
Cleric 2
Dark Sun
Elemental Cleric
The elemental cleric is immune to offensive wizard spells.
C
3rd Edition 321 of 400
Ally +3
AD&D
Elven Archer
The elven archer's skill with the bow is such that it can kill, instantly, one enemy ally of its choice.
R
3rd Edition 322 of 400
Hero 5
Dark Sun
The Outcast
Can use cleric or wizard spells.
R
3rd Edition 323 of 400
Ally +1
AD&D
Thugs
Can be attached to any realm during phase 3 as a permanent ally.