3rd Edition Cards 26 - 50
Realm
Forgotten Realms
Daggerdale
Allies cannot be used when attacking this realm.
M
3rd Edition 26 of 400
Realm
Forgotten Realms
Darkhold
All defenders of Darkhold gain 3 levels if the Ruins of Zhentil Keep is in play anywhere.
M
3rd Edition 27 of 400
All Cards
AD&D
(no card)
Replaced by 1st/421.
NA
3rd Edition 28 of 400
Realm
Forgotten Realms
Evermeet
Any champion can use wizard spells when defending Evermeet. Flyers, swimmers, and earthwalkers cannot attack it.
M
3rd Edition 29 of 400
Realm
Forgotten Realms
The Trollmoors
The Trollmoors regenerate and must be defeated twice in one turn before being razed.
M
3rd Edition 30 of 400
Holding
Forgotten Realms
Berdusk
A wizard or cleric gains 3 levels when defending the attached realm.
UC
3rd Edition 31 of 400
Holding
Forgotten Realms
Tantras
No spells can be cast when attacking or defending Tantras.
UC
3rd Edition 32 of 400
Holding
Forgotten Realms
Mulmaster
Draw another card every time a spell card is played.
UC
3rd Edition 33 of 400
Holding
Forgotten Realms
Hillsfar
Any champion gains 3 levels when defending the attached realm.
UC
3rd Edition 34 of 400
Holding
Forgotten Realms
Suzail
Any champion can cast wizard spells when defending the attached realm. If attached to Cormyr, all defenders also gain 4 levels.
UC
3rd Edition 35 of 400
Holding 4
Forgotten Realms
Arabel
The attached realm can defend itself as a level 4 monster.
UC
3rd Edition 36 of 400
Holding
Forgotten Realms
Castle Draw
The foul air of Castle Draw causes each attacking champion to become ill. All champions, even if victorious, are discarded.
UC
3rd Edition 37 of 400
Holding
Forgotten Realms
Fortifications
Each defender of the attached realm gains 3 levels.
UC
3rd Edition 38 of 400
Holding
Forgotten Realms
Selune
Undead cannot attack the attached realm.
UC
3rd Edition 39 of 400
Holding
Forgotten Realms
Peasant Militia
Each champion and ally attacking the attached realm loses 1 level.
UC
3rd Edition 40 of 400
Hero 6
Forgotten Realms
Alias the Sell-Sword
Immune to offensive spells.
UC
3rd Edition 41 of 400
Hero 7
Forgotten Realms
King Azoun IV
All allies of King Azoun IV gain 1 level.
R
3rd Edition 42 of 400
Wizard 3
Forgotten Realms
Maligor the Red
Once per battle Maligor can shift one opposing ally to his own side.
R
3rd Edition 43 of 400
Wizard 9
Forgotten Realms
Elminster the Mage
Immune to offensive spells.
UC
3rd Edition 44 of 400
Hero 8
Forgotten Realms
Drizzt Do' Urden
Elf (drow). When defending, Drizzt must be defeated twice in one battle before he is discarded.
C
3rd Edition 45 of 400
Wizard 7
Forgotten Realms
Midnight, Goddess of Magic
If only one Midnight is in play, wizards cannot cast spells without her permission. She also destroys all magical items held by the opposing champion.
R
3rd Edition 46 of 400
Hero 6
Forgotten Realms
Torg Mac Cei, the Ironlord
Dwarf. Earthwalker. Torg's level is doubled when defending or attacking the Great Rift.
Dwarf.
UC
3rd Edition 47 of 400
Monster 7
Forgotten Realms
The Pereghost
All the pereghost's allies gain 2 levels.
R
3rd Edition 48 of 400
All Cards
AD&D
(no card)
Replaced by 1st/422.
NA
3rd Edition 49 of 400
Hero 3
Forgotten Realms
Marco Volo
At the start of the player's turn, he can look at the top card of any draw pile and discard it if he wants.
UC
3rd Edition 50 of 400