If this card is on the losing side of a battle, all holdings of the opponent are discarded.
C
3rd Edition 251 of 400
Ally +2
AD&D
Assassins
If this card is on the losing side of the battle, it destroys one champion anywhere in play chosen by the losing player.
UC
3rd Edition 252 of 400
Ally +1
AD&D
Halfling Mercenaries
Strip any existing artifact and magical items from an opponent; do not affect any played after the mercenaries are in play.
Opposing champion only.
C
3rd Edition 253 of 400
Ally +3
AD&D
War Band
+8 vs. undead.
C
3rd Edition 254 of 400
Ally +6
AD&D
Kank Lancers
All opposing swimmers (champions and allies) are discarded immediately; no more can be played against it.
UC
3rd Edition 255 of 400
Ally +2
AD&D
Nomad Mercenaries
Can be played any time to participate in another player's battle; level rises to 6. Regardless of the outcome, the mercenaries return to this player, who receives no spoils. Limit 3 per deck.
C
3rd Edition 256 of 400
Ally +9
AD&D
Gladiators
If played with a Dark Sun champion, the gladiators remain with that champion until he is defeated or discarded.
UC
3rd Edition 257 of 400
Hero 6
Dark Sun
Rikus
Rikus can attack twice; if he wins his first round, he can attack again with new allies.
UC
3rd Edition 258 of 400
Hero 7
Dark Sun
Neeva
Flyer. When defending a Dark Sun realm, her level is doubled.
R
3rd Edition 259 of 400
Wizard 4
Dark Sun
Sadira
Sadira can use any psionic power. Psionicists must ask her permission to use psionic powers, though they can still use their stated special abilities.
C
3rd Edition 260 of 400
Hero 5
Dark Sun
Agis
When attacking, can psionically destroy one monster in the defender's pool before battle begins.
UC
3rd Edition 261 of 400
Hero 2
Dark Sun
Erellika
Can cast wizard and cleric spells. When defending, negates all psionic powers for that battle. When attacking, negates the powers of all enemy holdings for the duration of that battle.
R
3rd Edition 262 of 400
Wizard 4
Dark Sun
Vaerhirmana
Vaerhirmana can negate one psionic power per turn, regardless of whether in pool or combat.
Elf
R
3rd Edition 263 of 400
Hero 4
Dark Sun
Herminard
Herminard has a death wish, and if he dies when defending a Dark Sun realm, the opposing champion (though victorious) must be discarded too.
C
3rd Edition 264 of 400
Hero 3
Dark Sun
T'kkyl
Although allies may be played against T'kkyl, if successful the thri-kreen eats them. (They are sent to the Abyss and not the discard pile.)
C
3rd Edition 265 of 400
Hero 4
Dark Sun
Azhul the Hasty
Azhul may attack with new allies as many times as he wants every turn until he razes a realm or is defeated.
UC
3rd Edition 266 of 400
All Cards
AD&D
(no card)
Replaced by 2nd/416.
NA
3rd Edition 267 of 400
Cleric 2
Dark Sun
Bagual
Once during each combat round, Bagual can retrieve and cast a cleric spell from this player's draw pile. Reshuffle the pile after each turn.
C
3rd Edition 268 of 400
Ally +1
AD&D
Rowan
Elf. Rowan can send one opposing ally or magical item to the Abyss.
Elf.
UC
3rd Edition 269 of 400
Cleric 3
Dark Sun
Shayira
Negates the special powers (but not the bonuses) of all cards played against her.
C
3rd Edition 270 of 400
Ally +2
AD&D
Ashathra
Can be discarded at any time to discard one opposing ally.
C
3rd Edition 271 of 400
Ally +2
AD&D
Stug
If on the losing side of a battle, Stug can rob a victorious player of his spoils of victory by allowing a player not invloved in the battle to draw spoils instead.
C
3rd Edition 272 of 400
Ally +3
AD&D
Ka'Cha
Negates the power of all +1 or +2 allies played against him.
UC
3rd Edition 273 of 400
Ally +2
AD&D
Galek
Can draw a card from the opposing player's draw pile, playing it on this player's side if applicable, otherwise discarding it.
C
3rd Edition 274 of 400
Event
AD&D
Wind Dancers
All flyers in play are destroyed immediately. (Harmful)
Harmful.