3rd Edition Cards 251 - 275



Ally +1
AD&DMogadisho's Horde
If this card is on the losing side of a battle, all holdings of the opponent are discarded.
C 3rd Edition 251 of 400


Ally +2
AD&DAssassins
If this card is on the losing side of the battle, it destroys one champion anywhere in play chosen by the losing player.
UC 3rd Edition 252 of 400


Ally +1
AD&DHalfling Mercenaries
Strip any existing artifact and magical items from an opponent; do not affect any played after the mercenaries are in play. Opposing champion only.
C 3rd Edition 253 of 400


Ally +3
AD&DWar Band
+8 vs. undead.
C 3rd Edition 254 of 400


Ally +6
AD&DKank Lancers
All opposing swimmers (champions and allies) are discarded immediately; no more can be played against it.
UC 3rd Edition 255 of 400


Ally +2
AD&DNomad Mercenaries
Can be played any time to participate in another player's battle; level rises to 6. Regardless of the outcome, the mercenaries return to this player, who receives no spoils. Limit 3 per deck.
C 3rd Edition 256 of 400


Ally +9
AD&DGladiators
If played with a Dark Sun champion, the gladiators remain with that champion until he is defeated or discarded.
UC 3rd Edition 257 of 400


Hero 6
Dark SunRikus
Rikus can attack twice; if he wins his first round, he can attack again with new allies.
UC 3rd Edition 258 of 400


Hero 7
Dark SunNeeva
Flyer. When defending a Dark Sun realm, her level is doubled.
R 3rd Edition 259 of 400


Wizard 4
Dark SunSadira
Sadira can use any psionic power. Psionicists must ask her permission to use psionic powers, though they can still use their stated special abilities.
C 3rd Edition 260 of 400


Hero 5
Dark SunAgis
When attacking, can psionically destroy one monster in the defender's pool before battle begins.
UC 3rd Edition 261 of 400


Hero 2
Dark SunErellika
Can cast wizard and cleric spells. When defending, negates all psionic powers for that battle. When attacking, negates the powers of all enemy holdings for the duration of that battle.
R 3rd Edition 262 of 400


Wizard 4
Dark SunVaerhirmana
Vaerhirmana can negate one psionic power per turn, regardless of whether in pool or combat. Elf
R 3rd Edition 263 of 400


Hero 4
Dark SunHerminard
Herminard has a death wish, and if he dies when defending a Dark Sun realm, the opposing champion (though victorious) must be discarded too.
C 3rd Edition 264 of 400


Hero 3
Dark SunT'kkyl
Although allies may be played against T'kkyl, if successful the thri-kreen eats them. (They are sent to the Abyss and not the discard pile.)
C 3rd Edition 265 of 400


Hero 4
Dark SunAzhul the Hasty
Azhul may attack with new allies as many times as he wants every turn until he razes a realm or is defeated.
UC 3rd Edition 266 of 400


All Cards
AD&D(no card)
Replaced by 2nd/416.
NA 3rd Edition 267 of 400


Cleric 2
Dark SunBagual
Once during each combat round, Bagual can retrieve and cast a cleric spell from this player's draw pile. Reshuffle the pile after each turn.
C 3rd Edition 268 of 400


Ally +1
AD&DRowan
Elf. Rowan can send one opposing ally or magical item to the Abyss. Elf.
UC 3rd Edition 269 of 400


Cleric 3
Dark SunShayira
Negates the special powers (but not the bonuses) of all cards played against her.
C 3rd Edition 270 of 400


Ally +2
AD&DAshathra
Can be discarded at any time to discard one opposing ally.
C 3rd Edition 271 of 400


Ally +2
AD&DStug
If on the losing side of a battle, Stug can rob a victorious player of his spoils of victory by allowing a player not invloved in the battle to draw spoils instead.
C 3rd Edition 272 of 400


Ally +3
AD&DKa'Cha
Negates the power of all +1 or +2 allies played against him.
UC 3rd Edition 273 of 400


Ally +2
AD&DGalek
Can draw a card from the opposing player's draw pile, playing it on this player's side if applicable, otherwise discarding it.
C 3rd Edition 274 of 400


Event
AD&DWind Dancers
All flyers in play are destroyed immediately. (Harmful) Harmful.
UC 3rd Edition 275 of 400