3rd Edition Cards 201 - 225



Event
AD&DTransformation!
All players must discard their hands immediately and draw five cards. (Harmful) Harmful.
C 3rd Edition 201 of 400


Event
AD&DSlave Revolt!
All opposing players must discard one champion from their pool (chosen by this player). (Harmful) Harmful.
UC 3rd Edition 202 of 400


Event
AD&DBruce's Revenge
This player can swap two of his opponents' realms with each other in their formations; any attached holdings are discarded. (Harmful) Harmful.
C 3rd Edition 203 of 400


Event
AD&DBribery!
Play immediately after champions are selected. The bribed champion returns to the owner's pool and that player must select another champion or lose the battle. (Harmful) Harmful.
R 3rd Edition 204 of 400


Event
AD&DCharge!
All of this player's champions gain 3 levels until the end of the player's next turn. Helpful.
UC 3rd Edition 205 of 400


Magical Item +2
AD&DKevin's Blade of Doom
If the combat level of the attached hero or monster is greater than 20 (after all modifiers), the champion automatically wins the battle. (Off) Sword.
C 3rd Edition 206 of 400


All Cards
AD&D(no card)
Replaced by 1st/427.
NA 3rd Edition 207 of 400


All Cards
AD&D(no card)
Replaced by 1st/428.
NA 3rd Edition 208 of 400


Holding
GreyhawkAncient Arms of Veluna
All allies played in the successful defense of any Greyhawk realm held by this player are resurrected (returned to his hand) instead of discarded.
C 3rd Edition 209 of 400


Event
AD&DFast Talking!
Everyone is convinced all artifacts and magical items in play no longer work. All players discard all magical items and artifacts. (Harmful) Harmful.
UC 3rd Edition 210 of 400


Wizard Spell
AD&DFlight
This player's champions and allies put forward in battle become flyers for this turn. (Def/3/4)
C 3rd Edition 211 of 400


Wizard Spell +6
AD&DShapechange
The caster can choose to become a different champion type (cleric, wizard, hero, monster or psionicist) for this round of battle. (Def/3/4)
R 3rd Edition 212 of 400


Event
AD&DThe Barbarian's Revenge!
All players who have four or more unrazed realms in play must discard a realm from their formation or two realms from their hand. This event is immune to Limited Wish. (Harmful) Harmful.
R 3rd Edition 213 of 400


Event
AD&DStorm at Sea
All players draw three cards face up. Any realms drawn must be discarded immediately. All other cards are kept in the hand. (Harmful) Harmful
R 3rd Edition 214 of 400


All Cards
AD&D(no card)
Replaced by 1st/429.
NA 3rd Edition 215 of 400


Holding
GreyhawkAncient Arms of the Shield Lands
Attach this holding to a razed Greyhawk realm to rebuild it instantly, causing one other Greyhawk realm in play to be razed (chosen by this player). Limit one per deck.
C 3rd Edition 216 of 400


Magical Item
AD&DNet of Entrapment
This champion's opponent cannot play allies. (Off)
UC 3rd Edition 217 of 400


All Cards
AD&D(no card)
Replaced by 2nd/413.
NA 3rd Edition 218 of 400


All Cards
AD&D(no card)
Replaced by 2nd/415.
NA 3rd Edition 219 of 400


Artifact
GreyhawkRod of Dispel Magic
A champion with this rod can cancel one magic spell when attacking or defending.
UC 3rd Edition 220 of 400


Realm
Dark SunDraj
Nonflying attackers lose 2 levels.
M 3rd Edition 221 of 400


Realm
Dark SunRaam
All defenders of this realm gain 1 level.
M 3rd Edition 222 of 400


Realm 4
Dark SunUrik
Allies cannot be played to attack Urik. Urik can defend itself as a level 4 champion.
M 3rd Edition 223 of 400


Realm 5
Dark SunTyr
Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.
M 3rd Edition 224 of 400


Realm 7
Dark SunGulg
The first ally to attack Gulg itself each battle is destroyed. Gulg can defend itself as a level 7 hero.
UC 3rd Edition 225 of 400