3rd Edition Cards 101 - 125



Event
AD&DSurprise Raid
This player's champion and allies are doubled in levels for one round of battle. Helpful.
C 3rd Edition 101 of 400


Magical Item +1
AD&DBanner of the One-Eyed God
All of this champion's allies gain 1 level. (Def)
C 3rd Edition 102 of 400


Magical Item
AD&DViperhand
Any champion with the Viperhand can cast wizard spells. (Def)
UC 3rd Edition 103 of 400


Magical Item +2
AD&DOrb of Doom
The attached champion can attack again this round if victorious. If he razes a realm, the champion and all attachments are discarded. (Def)
C 3rd Edition 104 of 400


Magical Item +5
AD&DStaff of Conjuring
Can retrieve an ally from the discard pile during each battle the attached champion is in. If defeated, the staff is broken and sent to the Abyss. (Def)
C 3rd Edition 105 of 400


Wizard Spell -3
AD&DSpell of Formless Horror
Cast on opposing champion to reduce its level by 3. Spell remains until dispelled. (Off/3/4/5)
UC 3rd Edition 106 of 400


Event
AD&DSafe Harbor!
Every player can immediately rebuild one razed realm. Helpful.
R 3rd Edition 107 of 400


Event
AD&DLabor of Legend
One razed realm is rebuilt by a champion from the player's pool; the champion is discarded. Helpful.
C 3rd Edition 108 of 400


Magical Item +3
AD&DWand of Light
Any undead, werecreature, or vampire loses 2 levels against the wand. (Off)
UC 3rd Edition 109 of 400


Ally +3
AD&DElf Galleon
Flyer. Swimmer. All allies played after the elf galleon in this battle are also flyers and swimmers.
R 3rd Edition 110 of 400


Realm
GreyhawkThe Free City of Greyhawk
Any champion defending Greyhawk can cast cleric and wizard spells. Coast.
R 3rd Edition 111 of 400


Realm
GreyhawkThe Lands of Iuz
Any champion defending the Lands of Iuz can cast wizard spells. All defenders gain 3 levels if anyone has Iuz in play. Coast.
UC 3rd Edition 112 of 400


Realm
GreyhawkThe Pomarj
A monster defending the Pomarj gains 3 levels. Coast.
M 3rd Edition 113 of 400


Realm 1
GreyhawkHold of the Sea Princes
This realm can defend itself as a level 1 champion. Coast.
M 3rd Edition 114 of 400


Realm
GreyhawkThe Yeomanry
Earthwalkers gain 2 levels when defending the Yeomanry.
M 3rd Edition 115 of 400


Realm
GreyhawkBlackmoor
All magical items and artifacts defending Blackmoor gain 2 levels. Coast.
UC 3rd Edition 116 of 400


Realm
GreyhawkThe Horned Society
At the start of this player's turn, send one champion to Limbo until the end of that player's next turn. Coast.
M 3rd Edition 117 of 400


Realm
GreyhawkThe Wolf Nomads
The Wolf Nomads are immune to the power of Iuz the Evil. But they are fearful of dragons, and dragons gain 1 level when attacking this realm. Coast.
M 3rd Edition 118 of 400


Realm
GreyhawkSterich
Any monster defending Sterich gains 5 levels.
M 3rd Edition 119 of 400


Realm
GreyhawkNyrond
Elves, gnomes, and halflings gain 3 levels when defending Nyrond.
M 3rd Edition 120 of 400


Realm
GreyhawkVeluna
Any champion defending Veluna can use cleric spells.
M 3rd Edition 121 of 400


Realm
GreyhawkFuryondy
When first played, Furyondy can remove one wizard from play (the wizard is discarded). Coast.
M 3rd Edition 122 of 400


Realm
GreyhawkThe Great Kingdom
No undead can attack the Great Kingdom. The player's maximum hand increases by two.
R 3rd Edition 123 of 400


Realm
GreyhawkTemple of Elemental Evil
Draw three cards immediately when the temple is played.
UC 3rd Edition 124 of 400


Realm
GreyhawkGreyhawk Ruins
All Greyhawk champions of this player gain 2 levels.
UC 3rd Edition 125 of 400