3rd Edition Cards 1 - 25
Realm
Forgotten Realms
Waterdeep
Any champion can use wizard spells when defending Waterdeep.
Coast.
M
3rd Edition 1 of 400
Realm
Forgotten Realms
Menzoberranzan
Can be played at any time. Immune to flyers.
Underdark.
M
3rd Edition 2 of 400
Realm 5
Forgotten Realms
Ruins of Zhentil Keep
Can defend itself as a level 5 monster, and can only be attacked by clerics.
Coast.
R
3rd Edition 3 of 400
Realm
Forgotten Realms
Shadowdale
Any champion can cast cleric and wizard spells when defending Shadowdale.
M
3rd Edition 4 of 400
Realm
Forgotten Realms
Cormyr
Can cast any wizard spell.
Coast.
M
3rd Edition 5 of 400
Realm
Forgotten Realms
Sembia
Attacking players must discard a card from their hand or pool for each champion sent forward.
Coast.
M
3rd Edition 6 of 400
Realm 2
Forgotten Realms
Moonshae Isles
The Moonshaes can defend themselves as a level 2 hero. All defending allies gain 3 levels.
Coast.
M
3rd Edition 7 of 400
Realm
Forgotten Realms
Thay
Any champion can use wizard spells when defending Thay.
M
3rd Edition 8 of 400
Realm
Forgotten Realms
Calimshan
Defending champions gain +1 for each magical item they own.
Coast.
M
3rd Edition 9 of 400
Realm
Forgotten Realms
Pirate Isles
Flyers cannot attack this realm.
Coast.
M
3rd Edition 10 of 400
Realm
Forgotten Realms
Ravens Bluff
Any champion can use wizard spells when defending Ravens Bluff.
Coast.
M
3rd Edition 11 of 400
Realm
Forgotten Realms
The Great Rift
Flyers cannot attack this realm.
M
3rd Edition 12 of 400
Realm
Forgotten Realms
Myth Drannor
Any champion can use wizard spells when defending Myth Drannor. Increases player's maximum hand by one.
UC
3rd Edition 13 of 400
Realm
Forgotten Realms
Vaasa
Vaasa is populated by fierce roving bands of monsters and barbarians. Heroes of base level 3 or less cannot attack it.
Coast.
M
3rd Edition 14 of 400
Realm 5
Forgotten Realms
Jungles of Chult
Chult can defend itself as a level 5 monster.
Coast.
M
3rd Edition 15 of 400
Realm
Forgotten Realms
The High Forest
Defenders of the High Forest are immune to offensive magical items.
M
3rd Edition 16 of 400
Realm
Forgotten Realms
Sword Coast
The defending player can return one ally to his hand after each round of battle.
Coast.
M
3rd Edition 17 of 400
Realm
Forgotten Realms
Anauroch
All attackers lose one level.
M
3rd Edition 18 of 400
Realm
Forgotten Realms
Impiltur
All champions and allies who defend Impiltur gain 1 level.
Coast.
M
3rd Edition 19 of 400
Realm
Forgotten Realms
Icewind Dale
The attacking champion must discard one magical item chosen by the defender.
Coast.
M
3rd Edition 20 of 400
Realm
Forgotten Realms
The High Moor
Any defending monster gains 4 levels.
Coast.
M
3rd Edition 21 of 400
Realm
Forgotten Realms
Rashemen
Red Wizard champions may not attack Rashemen. All other wizards lose 2 levels when attacking.
Coast.
M
3rd Edition 22 of 400
Realm
Forgotten Realms
Damara
Double the level of a defending Forgotten Realms champion.
M
3rd Edition 23 of 400
Realm
Forgotten Realms
Narfell
The riders of Narfell add 3 levels to all defending champions and allies.
Coast.
M
3rd Edition 24 of 400
Realm
Forgotten Realms
Dragonspear Castle
All allies of a defending monster gain 2 levels.
M
3rd Edition 25 of 400