2nd Edition Cards 401 - 420



All Cards
AD&D(no card)
Replaced by 1st/438.
NA 2nd Edition 401 of 420


Magical Item
AD&DMagical Champion
Attach this item to an ally from your hand. The ally becomes a champion (hero) until discarded for any reason. Its level is unchanged. (Def)
VR 2nd Edition 402 of 420


All Cards
AD&D(no card)
Replaced by 1st/439.
NA 2nd Edition 403 of 420


Artifact +1
Forgotten RealmsChaos Shield
A champion with this shield gains 1 level for every ally currently opposing him.
VR 2nd Edition 404 of 420


Realm
Dark SunSlave Realm of Tunek
No cleric or wizard can attack this realm.
VR 2nd Edition 405 of 420


Wizard Spell +7
AD&DPhorbes's Scrolls
Besides adding 7 levels, the scrolls force the largest enemy ally played so far to be discarded. (Off/4)
VR 2nd Edition 406 of 420


Ally +8
AD&DMercenary Gold
One opposing ally of level 1 or 2, chosen by this player, is discarded.
VR 2nd Edition 407 of 420


Monster 0
Forgotten RealmsLiving Scroll
The Living Scroll defeats a hero or cleric automatically. But it is automatically defeated by a wizard or monster.
VR 2nd Edition 408 of 420


Artifact +3
Forgotten RealmsRen's Bell of Death
Allies of level 4 or higher cannot be used against the champion who carries Ren's Bell of Death.
VR 2nd Edition 409 of 420


Artifact +4
Forgotten RealmsThe Labyrinth Map of Shuuc
A champion with this map is never discarded; if defeated, he escapes into the labyrinth and returns to the player's pool at the end of the player's next turn.
VR 2nd Edition 410 of 420


Artifact +3
Dark SunAnnulus
At the beginning of its owner's turn, this helm of telepathy (fashioned from a mummified illithid's head) allows the player to examine an opponent's hand.
VR 2nd Edition 411 of 420


Magical Item +7
AD&DScroll of 7 Leagues
The possessor of this scroll (and allies) can attack any realm without flying. (Def)
VR 2nd Edition 412 of 420


Event
AD&DMap of Life
No player can play a realm or rebuild a realm until this player's next turn. Harmful.
VR 2nd Edition 413 of 420


All Cards
AD&D(no card)
Replaced by 1st/440.
NA 2nd Edition 414 of 420


Ally +8
AD&DMap to a Mercenary Army
Offensive wizard spells have their levels (if any) halved (rounding up) when used against this ally.
VR 2nd Edition 415 of 420


Event
AD&DPit Trap!
Traps a winning champion so a realm is not razed. The champion is discarded as if he had lost the battle. Harmful.
VR 2nd Edition 416 of 420


Monster 8
Forgotten RealmsMind Flayer Lord
The illithid immediately destroys all opposing allies of level 3 or less. The illithid can only be joined by allies of at least level 4.
VR 2nd Edition 417 of 420


Monster 8
DragonLanceAurak Draconian Lord
If the aurak is defeated, it also forces the champion who killed it to be discarded.
VR 2nd Edition 418 of 420


Magical Item
AD&DEgo Coin
A champion with this coin can have any number of attached artifacts, and of any world. (Def)
VR 2nd Edition 419 of 420


Magical Item +5
AD&DChest of Many Things
The champion with this chest can fly, and can function as a hero, wizard, cleric, or monster; the player chooses which type of champion before each round. (Def)
VR 2nd Edition 420 of 420