2nd Edition Cards 326 - 350
All Cards
AD&D
(no card)
Replaced by 1st/417.
NA
2nd Edition 326 of 400
Hero 4
Dark Sun
Desert Warrior
All allies played on the desert warrior gain an additional +1.
R
2nd Edition 327 of 400
Ally +3
AD&D
Marauder
C
2nd Edition 328 of 400
Ally +1
AD&D
Shaqat Beetles
C
2nd Edition 329 of 400
Monster 3
Dark Sun
Tembo
The opponent cannot use allies for defense or offense.
UC
2nd Edition 330 of 400
Wizard Spell
AD&D
Fireball
Destroys immediately all opposing allies of level 4 or less. (Off/4)
C
2nd Edition 331 of 400
Wizard Spell +5
AD&D
Lightning Bolt
Immediately destroys one opposing ally of level 4 or less, or one magical item, of caster's choice. (Off/4)
C
2nd Edition 332 of 400
Wizard Spell
AD&D
Paralyze
Cast on a champion before battle to prevent that card from defending. Cast during a battle to eliminate one ally of the caster's choice. (Off/3/4)
C
2nd Edition 333 of 400
Wizard Spell +3
AD&D
Magic Missile
(Off/4)
C
2nd Edition 334 of 400
Wizard Spell +3
AD&D
Wall of Fire
Only flyers can attack across the wall. (Off/4)
C
2nd Edition 335 of 400
Wizard Spell +3
AD&D
Wall of Iron
Only flyers can attack across the wall. Use on defense only. (Def/4)
C
2nd Edition 336 of 400
Wizard Spell +4
AD&D
Wall of Stone
Only flyers can attack across the wall. Use on defense only. (Def/4)
C
2nd Edition 337 of 400
Wizard Spell +5
AD&D
Wall of Force
Only flyers can attack across the wall. (Def/4)
C
2nd Edition 338 of 400
All Cards
AD&D
(no card)
Replaced by 1st/418.
NA
2nd Edition 339 of 400
Wizard Spell +5
AD&D
Cone of Cold
(Off/4)
C
2nd Edition 340 of 400
Wizard Spell
AD&D
Sleep
Eliminates up to three opposing allies of level 1 or 2, chosen by the caster. (Off/4)
C
2nd Edition 341 of 400
Wizard Spell +2
AD&D
Shield
(Def/4)
C
2nd Edition 342 of 400
Wizard Spell
AD&D
Fly
One champion or ally becomes a flyer. (Def/4)
C
2nd Edition 343 of 400
Wizard Spell +4
AD&D
Crushing Fist
The crushing fist adds 4 levels or destroys one magical item, at the choice of the caster. (Off/4)
R
2nd Edition 344 of 400
All Cards
AD&D
(no card)
Replaced by 1st/420.
NA
2nd Edition 345 of 400
Wizard Spell
AD&D
Dispel Magic
Cancels the effect of any spell. (Def/3/4)
C
2nd Edition 346 of 400
Wizard Spell +6
AD&D
Improved Phantasmal Force
(Off/4)
C
2nd Edition 347 of 400
Wizard Spell
AD&D
Fear
Attach to any enemy champion in a pool; that card cannot attack or defend until the fear is dispelled. (Off/3)
R
2nd Edition 348 of 400
Cleric Spell +1
AD&D
Cure Light Wounds
(Def/4)
C
2nd Edition 349 of 400
Cleric Spell +2
AD&D
Cure Serious Wounds
(Def/4)
C
2nd Edition 350 of 400