2nd Edition Cards 301 - 325



Hero 5
Dark SunTithian
If Tithian attacks and wins a round of battle, the defending realm is razed immediately.
R 2nd Edition 301 of 400


Ally +2
AD&DVerrasi
UC 2nd Edition 302 of 400


Wizard 6
Dark SunDefiler
If the defiler casts one or more spells, one friendly realm is razed or one friendly holding is shuffled back into the draw pile.
C 2nd Edition 303 of 400


Monster 8
Dark SunDragon King
Can cast wizard spells.
R 2nd Edition 304 of 400


Monster 9
Dark SunBorys
Can cast wizard and cleric spells. Dragon.
R 2nd Edition 305 of 400


Wizard 6
Dark SunPreserver
C 2nd Edition 306 of 400


Ally +3
AD&DPunisher
C 2nd Edition 307 of 400


Ally +1
AD&DGith
UC 2nd Edition 308 of 400


Ally +1
AD&DTiger
C 2nd Edition 309 of 400


Magical Item
AD&DOrb of Power
Offensive spells and magical items have no affect against the champion with this orb. (Def)
C 2nd Edition 310 of 400


Magical Item
AD&DRing of All Seeing
Allows the owning player, at the beginning of his turn, to look at one player's hand. (Def)
UC 2nd Edition 311 of 400


Event
AD&DTreasure
All monsters are bribed to desert; discard all monsters in battle or in pools. Harmful.
C 2nd Edition 312 of 400


Magical Item +1
AD&DShield of Destruction
(Def)
C 2nd Edition 313 of 400


Magical Item +2
AD&DShield of Annihilation
(Def)
UC 2nd Edition 314 of 400


Magical Item +2
AD&DShield of Devastation
(Def)
C 2nd Edition 315 of 400


Magical Item
AD&DShield of Wickedness
One enemy ally, chosen by the shield's owner, is forced to switch sides and fight for the shield's owner for one round of battle. (Off)
C 2nd Edition 316 of 400


Magical Item +3
AD&DShield of Gore
(Off)
UC 2nd Edition 317 of 400


Artifact
Dark SunThe Heartwood Spear
Kills any opposing dragon or monster in the battle automatically.
C 2nd Edition 318 of 400


Event
AD&DThe Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off. Helpful.
C 2nd Edition 319 of 400


Magical Item
AD&DThe Necklace
Allows the attached champion to cast wizard spells. (Def)
UC 2nd Edition 320 of 400


Cleric 2
Dark SunElemental Cleric
The elemental cleric is immune to offensive wizard spells.
C 2nd Edition 321 of 400


Ally +3
AD&DElven Archer
R 2nd Edition 322 of 400


Hero 5
Dark SunThe Outcast
Can use cleric or wizard spells.
R 2nd Edition 323 of 400


Ally +1
AD&DThugs
UC 2nd Edition 324 of 400


Hero 2
Dark SunDesert Warrior
The desert warrior's first ally each round is considered a +4, regardless of the ally's actual level.
R 2nd Edition 325 of 400