2nd Edition Cards 226 - 250
Realm
Dark Sun
Nibenay
This card is not flipped face down unless Nibenay is razed twice in a row.
UC
2nd Edition 226 of 400
Realm 4
Dark Sun
Balic
All attacking allies are halved (round up). Balic can defend itself as a level 4 hero.
M
2nd Edition 227 of 400
Holding
Dark Sun
The Mud Palace
The Mud Palace increases hand size by two cards.
UC
2nd Edition 228 of 400
Holding
Dark Sun
North Ledopolus
One card can be drawn and played immediately in defense of the attached realm.
UC
2nd Edition 229 of 400
Holding
Dark Sun
South Ledopolus
The attached realm can use any ally as a champion. The ally is still discarded after the battle.
UC
2nd Edition 230 of 400
Holding
Dark Sun
Altaruk
Any champion defending the attached realm can cast cleric spells.
C
2nd Edition 231 of 400
Holding
Dark Sun
Salt Veiw
Monsters cannot attack the attached realm.
C
2nd Edition 232 of 400
Holding
Dark Sun
Ogo
Any champion and allies attacking the attached realm lose one level for fear of Ogo's cannibal halflings.
UC
2nd Edition 233 of 400
Holding
Dark Sun
Makla
Makla adds 1 level to all defenders of the attached realm.
UC
2nd Edition 234 of 400
Holding
Dark Sun
Kalidnay
Any monster defending the attached realm gains 4 levels.
C
2nd Edition 235 of 400
Holding
Dark Sun
Arkhold
Allows owner to draw one extra card per turn.
C
2nd Edition 236 of 400
Holding
Dark Sun
Salt View
Defending champion gains 2 levels.
C
2nd Edition 237 of 400
All Cards
AD&D
(no card)
Replaced by 1st/404.
NA
2nd Edition 238 of 400
All Cards
AD&D
(no card)
Replaced by 1st/414.
NA
2nd Edition 239 of 400
Holding
Dark Sun
Giustenal
A champion attacking the attached realm cannot play more than three allies per round.
UC
2nd Edition 240 of 400
Holding
Dark Sun
Yaramuke
Poisoned water destroys one of the attacker's allies as it is played (defender's choice).
C
2nd Edition 241 of 400
Holding
Dark Sun
Lost Oasis
The owner can draw one card and play it immediately when the attached realm is attacked.
C
2nd Edition 242 of 400
Holding +5
Dark Sun
Grak's Pool
The oasis acts as a permanent +5 ally to any champion who defends the attached realm.
C
2nd Edition 243 of 400
Holding
Dark Sun
Silver Spring
If the attached realm is razed, one other opponent's realm of the defender's choice is razed also.
C
2nd Edition 244 of 400
Holding
Dark Sun
Bitter Well
This oasis destroys any flyers that attack the attached realm.
C
2nd Edition 245 of 400
Holding
Dark Sun
Black Waters
No were-creature or monsters can attack any realm held by this player.
C
2nd Edition 246 of 400
Holding
Dark Sun
Fort Melidor
Allies defending every Dark Sun realm held by this player gain 1 level.
C
2nd Edition 247 of 400
Holding
Dark Sun
Dungeon of Gulg
Any champion and allies attacking the attached realm lose 1 level.
C
2nd Edition 248 of 400
Holding
Dark Sun
Ziggurat
The level bonus (number in icon) of any wizard spell cast in defense of the attached realm is doubled.
UC
2nd Edition 249 of 400
Holding
Dark Sun
Temple
The attached realm can cast cleric spells.
C
2nd Edition 250 of 400