2nd Edition Cards 126 - 150
Realm
Greyhawk
Perrenland
Coast.
M
2nd Edition 126 of 400
Realm
Greyhawk
Keoland
M
2nd Edition 127 of 400
Realm
Greyhawk
Celene
M
2nd Edition 128 of 400
Realm
Greyhawk
The Bright Desert
Cannot be attacked by heroes.
Coast.
M
2nd Edition 129 of 400
Realm
Greyhawk
Theocracy of the Pale
M
2nd Edition 130 of 400
Realm
Greyhawk
The Bone March
Heroes cannot be played in defense of this realm.
Coast.
M
2nd Edition 131 of 400
Realm
Greyhawk
The Duchy of Urnst
M
2nd Edition 132 of 400
Realm
Greyhawk
The Sea Barons
Any holding attached to the Great Kingdom also applies to this realm.
Coast.
M
2nd Edition 133 of 400
Realm
Greyhawk
Bissel
Any champion can use cleric spells while defending Bissel.
C
2nd Edition 134 of 400
Realm
Greyhawk
The Scarlet Brotherhood
Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.
Coast.
UC
2nd Edition 135 of 400
Realm
Greyhawk
Irongate
Any defending hero gains 4 levels.
Coast.
M
2nd Edition 136 of 400
Realm
Greyhawk
Principality of Ulek
Coast.
C
2nd Edition 137 of 400
Realm
Greyhawk
County of Sunndi
C
2nd Edition 138 of 400
Realm
Greyhawk
Duchy of Tenh
C
2nd Edition 139 of 400
Realm
Greyhawk
Burneal Forest
Any champion and allies who attack Burneal Forest lose 2 levels.
C
2nd Edition 140 of 400
Holding
Greyhawk
Castle Hart
Any champion and allies defending Castle Hart gain 2 levels.
C
2nd Edition 141 of 400
Holding 5
Greyhawk
Arms of the Horned Society
The attached realm can defend itself as a level 5 hero.
R
2nd Edition 142 of 400
All Cards
AD&D
(no card)
Replaced by 1st/401.
NA
2nd Edition 143 of 400
Holding
Greyhawk
Arms of Greyhawk
No Greyhawk realms with holdings, of any player, can be attacked by monsters or flyers.
R
2nd Edition 144 of 400
Holding
Greyhawk
Arms of the Great Kingdom
All undead allies of this player are doubled in level, whether attacking or defending.
R
2nd Edition 145 of 400
Holding
Greyhawk
Arms of Furyondy
The attached realm is unaffected by all harmful event cards.
C
2nd Edition 146 of 400
Holding
Greyhawk
Arms of Nyrond
Monsters cannot attack the attached realm.
C
2nd Edition 147 of 400
Holding +4
Greyhawk
Skull Keep
Any champion defending the attached realm gains 4 levels.
C
2nd Edition 148 of 400
Holding
Greyhawk
Fortification
The attached realm and all its defenders are immune to offensive wizard and cleric spells.
C
2nd Edition 149 of 400
Event
AD&D
Siege!
Razes the first realm of every player, regardless of special powers; if a player's first realm is already razed, he ignores this event.
Harmful.
UC
2nd Edition 150 of 400