The user can examine all other player's hands and discard one card from each.
Harmful.
VR
1st Edition 401 of 420
Magical Item
AD&D
Magical Champion
Attach this item to an ally from your hand. The ally becomes a champion (hero) until discarded for any reason. Its level is unchanged. (Def)
VR
1st Edition 402 of 420
Event
AD&D
Traitor
One ally of this player's choice switches sides for the duration of this round.
Harmful.
VR
1st Edition 403 of 420
Artifact +1
Forgotten Realms
Chaos Shield
A champion with this shield gains 1 level for every ally currently opposing him.
VR
1st Edition 404 of 420
Realm
Dark Sun
Slave Realm of Tunek
No cleric or wizard can attack this realm.
VR
1st Edition 405 of 420
Wizard Spell +7
AD&D
Phorbes's Scrolls
Besides adding 7 levels, the scrolls force the largest enemy ally played so far to be discarded. (Off/4)
VR
1st Edition 406 of 420
Ally +8
AD&D
Mercenary Gold
One opposing ally of level 1 or 2, chosen by this player, is discarded.
VR
1st Edition 407 of 420
Monster 0
Forgotten Realms
Living Scroll
The Living Scroll defeats a hero or cleric automatically. But it is automatically defeated by a wizard or monster.
VR
1st Edition 408 of 420
Artifact +3
Forgotten Realms
Ren's Bell of Death
Allies of level 4 or higher cannot be used against the champion who carries Ren's Bell of Death.
VR
1st Edition 409 of 420
Artifact +4
Forgotten Realms
The Labyrinth Map of Shuuc
A champion with this map is never discarded; if defeated, he escapes into the labyrinth and returns to the player's pool at the end of the player's next turn.
VR
1st Edition 410 of 420
Artifact +3
Dark Sun
Annulus
At the beginning of its owner's turn, this helm of telepathy (fashioned from a mummified illithid's head) allows the player to examine an opponent's hand.
VR
1st Edition 411 of 420
Magical Item +7
AD&D
Scroll of 7 Leagues
The possessor of this scroll (and allies) can attack any realm without flying. (Def)
VR
1st Edition 412 of 420
Event
AD&D
Map of Life
No player can play a realm or rebuild a realm until this player's next turn.
Harmful.
VR
1st Edition 413 of 420
Event
AD&D
Supernatural Chill
Unnatural winter strips 2 levels from every champion and ally until this player's next turn. Any card reduced to level 0 is discarded immediately.
Harmful.
VR
1st Edition 414 of 420
Ally +8
AD&D
Map to a Mercenary Army
Offensive wizard spells have their levels (if any) halved (rounding up) when used against this ally.
VR
1st Edition 415 of 420
Event
AD&D
Pit Trap!
Traps a winning champion so a realm is not razed. The champion is discarded as if he had lost the battle.
Harmful.
VR
1st Edition 416 of 420
Monster 8
Forgotten Realms
Mind Flayer Lord
The illithid immediately destroys all opposing allies of level 3 or less. The illithid can only be joined by allies of at least level 4.
VR
1st Edition 417 of 420
Monster 8
DragonLance
Aurak Draconian Lord
If the aurak is defeated, it also forces the champion who killed it to be discarded.
VR
1st Edition 418 of 420
Magical Item
AD&D
Ego Coin
A champion with this coin can have any number of attached artifacts, and of any world. (Def)
VR
1st Edition 419 of 420
Magical Item +5
AD&D
Chest of Many Things
The champion with this chest can fly, and can function as a hero, wizard, cleric, or monster; the player chooses which type of champion before each round. (Def)
VR
1st Edition 420 of 420
Monster 0
AD&D
Gelatinous Cube
If the opposing champion loses in combat, his attachments are transferred to the cube. It receives all bonuses from the items while under its control. When the cube is defeated, the cards go to their owner's discard pile.
VR
1st Edition 421 of 440
Monster 1
AD&D
Gatekeeper
Immune to events and offensive spells. Can be sent to the Abyss to send home all champions (champions return to the player's hand).
Undead
VR
1st Edition 422 of 440
Rule
AD&D
Age of Entropy
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. At the end of each player's turn (after discarding down to maximum hand size), that player must discard a card from his hand or pool, or raze a realm.
VR
1st Edition 423 of 440
Artifact
AD&D
Orb of Green Dragonkind
Once per turn can duplicate the level and special powers of any dragon in play. The orb cannot be used again until the player's next turn.
VR
1st Edition 424 of 440
Monster 3
AD&D
The Undead Htimsen
Undead. Flyer. If played between 6 PM and 6 AM his level rises to 10. Spiritual kin to the Gib Htimsen, this vampire automatically defeats psionicists.