1st Edition Cards 301 - 325
Hero 5
Dark Sun
Tithian
If Tithian attacks and wins a round of battle, the defending realm is razed immediately.
R
1st Edition 301 of 400
Ally +2
AD&D
Verrasi
UC
1st Edition 302 of 400
Wizard 6
Dark Sun
Defiler
If the defiler casts one or more spells, one friendly realm is razed or one friendly holding is shuffled back into the draw pile.
C
1st Edition 303 of 400
Monster 8
Dark Sun
Dragon King
Can cast wizard spells.
R
1st Edition 304 of 400
Monster 9
Dark Sun
Borys
Can cast wizard and cleric spells.
Dragon.
R
1st Edition 305 of 400
Wizard 6
Dark Sun
Preserver
C
1st Edition 306 of 400
Ally +3
AD&D
Punisher
C
1st Edition 307 of 400
Ally +1
AD&D
Gith
UC
1st Edition 308 of 400
Ally +1
AD&D
Tiger
C
1st Edition 309 of 400
Magical Item
AD&D
Orb of Power
Offensive spells and magical items have no affect against the champion with this orb. (Def)
C
1st Edition 310 of 400
Magical Item
AD&D
Ring of All Seeing
Allows the owning player, at the beginning of his turn, to look at one player's hand. (Def)
UC
1st Edition 311 of 400
Event
AD&D
Treasure
All monsters are bribed to desert; discard all monsters in battle or in pools.
Harmful.
C
1st Edition 312 of 400
Magical Item +1
AD&D
Shield of Destruction
(Def)
C
1st Edition 313 of 400
Magical Item +2
AD&D
Shield of Annihilation
(Def)
UC
1st Edition 314 of 400
Magical Item +2
AD&D
Shield of Devastation
(Def)
C
1st Edition 315 of 400
Magical Item
AD&D
Shield of Wickedness
One enemy ally, chosen by the shield's owner, is forced to switch sides and fight for the shield's owner for one round of battle. (Off)
C
1st Edition 316 of 400
Magical Item +3
AD&D
Shield of Gore
(Off)
UC
1st Edition 317 of 400
Artifact
Dark Sun
The Heartwood Spear
Kills any opposing dragon or monster in the battle automatically.
C
1st Edition 318 of 400
Event
AD&D
The Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off.
Helpful.
C
1st Edition 319 of 400
Magical Item
AD&D
The Necklace
Allows the attached champion to cast wizard spells.
(Def)
UC
1st Edition 320 of 400
Cleric 2
Dark Sun
Elemental Cleric
The elemental cleric is immune to offensive wizard spells.
C
1st Edition 321 of 400
Ally +3
AD&D
Elven Archer
R
1st Edition 322 of 400
Hero 5
Dark Sun
The Outcast
Can use cleric or wizard spells.
R
1st Edition 323 of 400
Ally +1
AD&D
Thugs
UC
1st Edition 324 of 400
Hero 2
Dark Sun
Desert Warrior
The desert warrior's first ally each round is considered a +4, regardless of the ally's actual level.
R
1st Edition 325 of 400