1st Edition Cards 226 - 250



Realm
Dark SunNibenay
This card is not flipped face down unless Nibenay is razed twice in a row.
UC 1st Edition 226 of 400


Realm 4
Dark SunBalic
All attacking allies are halved (round up). Balic can defend itself as a level 4 hero.
M 1st Edition 227 of 400


Holding
Dark SunThe Mud Palace
The Mud Palace increases hand size by two cards.
UC 1st Edition 228 of 400


Holding
Dark SunNorth Ledopolus
One card can be drawn and played immediately in defense of the attached realm.
UC 1st Edition 229 of 400


Holding
Dark SunSouth Ledopolus
The attached realm can use any ally as a champion. The ally is still discarded after the battle.
UC 1st Edition 230 of 400


Holding
Dark SunAltaruk
Any champion defending the attached realm can cast cleric spells.
C 1st Edition 231 of 400


Holding
Dark SunSalt Veiw
Monsters cannot attack the attached realm.
C 1st Edition 232 of 400


Holding
Dark SunOgo
Any champion and allies attacking the attached realm lose one level for fear of Ogo's cannibal halflings.
UC 1st Edition 233 of 400


Holding
Dark SunMakla
Makla adds 1 level to all defenders of the attached realm.
UC 1st Edition 234 of 400


Holding
Dark SunKalidnay
Any monster defending the attached realm gains 4 levels.
C 1st Edition 235 of 400


Holding
Dark SunArkhold
Allows owner to draw one extra card per turn.
C 1st Edition 236 of 400


Holding
Dark SunSalt View
Defending champion gains 2 levels.
C 1st Edition 237 of 400


Holding
Dark SunWaverly
The attached realm cannot be attacked by flyers and spells cannot be used against its defenders.
R 1st Edition 238 of 400


Holding
Dark SunBodach
A champion attacking the attached realm can have only one ally.
R 1st Edition 239 of 400


Holding
Dark SunGiustenal
A champion attacking the attached realm cannot play more than three allies per round.
UC 1st Edition 240 of 400


Holding
Dark SunYaramuke
Poisoned water destroys one of the attacker's allies as it is played (defender's choice).
C 1st Edition 241 of 400


Holding
Dark SunLost Oasis
The owner can draw one card and play it immediately when the attached realm is attacked.
C 1st Edition 242 of 400


Holding +5
Dark SunGrak's Pool
The oasis acts as a permanent +5 ally to any champion who defends the attached realm.
C 1st Edition 243 of 400


Holding
Dark SunSilver Spring
If the attached realm is razed, one other opponent's realm of the defender's choice is razed also.
C 1st Edition 244 of 400


Holding
Dark SunBitter Well
This oasis destroys any flyers that attack the attached realm.
C 1st Edition 245 of 400


Holding
Dark SunBlack Waters
No were-creature or monsters can attack any realm held by this player.
C 1st Edition 246 of 400


Holding
Dark SunFort Melidor
Allies defending every Dark Sun realm held by this player gain 1 level.
C 1st Edition 247 of 400


Holding
Dark SunDungeon of Gulg
Any champion and allies attacking the attached realm lose 1 level.
C 1st Edition 248 of 400


Holding
Dark SunZiggurat
The level bonus (number in icon) of any wizard spell cast in defense of the attached realm is doubled.
UC 1st Edition 249 of 400


Holding
Dark SunTemple
The attached realm can cast cleric spells.
C 1st Edition 250 of 400