All players must discard their hands immediately and draw five cards.
Harmful.
C
1st Edition 201 of 400
Event
AD&D
Enslaved!
All players must discard one champion from their pool.
Harmful.
UC
1st Edition 202 of 400
Event
AD&D
Siege
All players must discard one realm from their front rank. The next realm played must go into the front position.
Harmful.
C
1st Edition 203 of 400
Event
AD&D
Bribery!
Play immediately after champions are selected. The bribed champion returns to the owner's pool and that player must select another champion or lose the battle.
Harmful.
R
1st Edition 204 of 400
Event
AD&D
Charge!
All of this player's champions gain 3 levels until the end of the player's next turn.
Helpful.
UC
1st Edition 205 of 400
Magical Item +2
AD&D
Magic Sword
+5 vs. undead. (Off)
Sword.
C
1st Edition 206 of 400
Wizard Spell +3
AD&D
Enlarge
Champion can attack flyers with an additional +3. (Def/4)
R
1st Edition 207 of 400
Magical Item +4
AD&D
Ring of Shooting Stars
Hero can 'lend' +1 to a champion in a combat where he is not involved. (Off)
R
1st Edition 208 of 400
Holding
Greyhawk
Arms of Veluna
Resurrect one ally which just participated in successful defense of the realm. Resurrected card returns to hand.
C
1st Edition 209 of 400
Event
AD&D
Fast Talking!
Everyone is convinced all artifacts and magical items in play no longer work. All players discard all magical items and artifacts.
Harmful.
UC
1st Edition 210 of 400
Wizard Spell
AD&D
Flight
Champion and all allies become flyers for this battle. (Def/4)
C
1st Edition 211 of 400
Wizard Spell +6
AD&D
Shapechange
(Def/4)
R
1st Edition 212 of 400
Event
AD&D
Barbarian Raiders!
All players must discard one realm, either from their hand or from the table.
Harmful.
R
1st Edition 213 of 400
Event
AD&D
Treasure Fleet
All players draw three cards.
Helpful.
R
1st Edition 214 of 400
Magical Item +6
AD&D
Potion of Fire-Breathing
Discard after one use. (Off)
R
1st Edition 215 of 400
Holding
Greyhawk
Arms of the Shield Lands
Attach this holding to a razed Greyhawk realm to rebuild it instantly.
C
1st Edition 216 of 400
Magical Item
AD&D
Net of Entrapment
This champion's opponent cannot play allies. (Off)
UC
1st Edition 217 of 400
Artifact
Greyhawk
Johydee's Mask
The wearer assumes the level or gains the special power (but not both) of any champion in play.
R
1st Edition 218 of 400
Magical Item
AD&D
Helm of Teleportation
One other champion (belonging to the same player) can join this champion as an ally. That champion returns to the pool after this round but cannot be used again this battle. (Def)
R
1st Edition 219 of 400
Artifact
Greyhawk
Rod of Dispel Magic
A champion with this rod can cancel one magic spell when attacking or defending.
UC
1st Edition 220 of 400
Realm
Dark Sun
Draj
Nonflying attackers lose 2 levels.
M
1st Edition 221 of 400
Realm
Dark Sun
Raam
All defenders of this realm gain 1 level.
M
1st Edition 222 of 400
Realm 4
Dark Sun
Urik
Allies cannot be played to attack Urik. Urik can defend itself as a level 4 champion.
M
1st Edition 223 of 400
Realm 5
Dark Sun
Tyr
Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.
M
1st Edition 224 of 400
Realm 7
Dark Sun
Gulg
The first ally to attack Gulg itself each battle is destroyed. Gulg can defend itself as a level 7 hero.