1st Edition Cards 126 - 150
Realm
Greyhawk
Perrenland
Coast.
M
1st Edition 126 of 400
Realm
Greyhawk
Keoland
M
1st Edition 127 of 400
Realm
Greyhawk
Celene
M
1st Edition 128 of 400
Realm
Greyhawk
The Bright Desert
Cannot be attacked by heroes.
Coast.
M
1st Edition 129 of 400
Realm
Greyhawk
Theocracy of the Pale
M
1st Edition 130 of 400
Realm
Greyhawk
The Bone March
Heroes cannot be played in defense of this realm.
Coast.
M
1st Edition 131 of 400
Realm
Greyhawk
The Duchy of Urnst
M
1st Edition 132 of 400
Realm
Greyhawk
The Sea Barons
Any holding attached to the Great Kingdom also applies to this realm.
Coast.
M
1st Edition 133 of 400
Realm
Greyhawk
Bissel
Any champion can use cleric spells while defending Bissel.
C
1st Edition 134 of 400
Realm
Greyhawk
The Scarlet Brotherhood
Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.
Coast.
UC
1st Edition 135 of 400
Realm
Greyhawk
Irongate
Any defending hero gains 4 levels.
Coast.
M
1st Edition 136 of 400
Realm
Greyhawk
Principality of Ulek
Coast.
C
1st Edition 137 of 400
Realm
Greyhawk
County of Sunndi
C
1st Edition 138 of 400
Realm
Greyhawk
Duchy of Tenh
C
1st Edition 139 of 400
Realm
Greyhawk
Burneal Forest
Any champion and allies who attack Burneal Forest lose 2 levels.
C
1st Edition 140 of 400
Holding
Greyhawk
Castle Hart
Any champion and allies defending Castle Hart gain 2 levels.
C
1st Edition 141 of 400
Holding 5
Greyhawk
Arms of the Horned Society
The attached realm can defend itself as a level 5 hero.
R
1st Edition 142 of 400
Holding
Greyhawk
Arms of Iuz
Any champion defending the attached realm can cast cleric spells.
R
1st Edition 143 of 400
Holding
Greyhawk
Arms of Greyhawk
No Greyhawk realms with holdings, of any player, can be attacked by monsters or flyers.
R
1st Edition 144 of 400
Holding
Greyhawk
Arms of the Great Kingdom
All undead allies of this player are doubled in level, whether attacking or defending.
R
1st Edition 145 of 400
Holding
Greyhawk
Arms of Furyondy
The attached realm is unaffected by all harmful event cards.
C
1st Edition 146 of 400
Holding
Greyhawk
Arms of Nyrond
Monsters cannot attack the attached realm.
C
1st Edition 147 of 400
Holding +4
Greyhawk
Skull Keep
Any champion defending the attached realm gains 4 levels.
C
1st Edition 148 of 400
Holding
Greyhawk
Fortification
The attached realm and all its defenders are immune to offensive wizard and cleric spells.
C
1st Edition 149 of 400
Event
AD&D
Siege!
Razes the first realm of every player, regardless of special powers; if a player's first realm is already razed, he ignores this event.
Harmful.
UC
1st Edition 150 of 400