1st Edition Cards 126 - 150



Realm
GreyhawkPerrenland
Coast.
M 1st Edition 126 of 400


Realm
GreyhawkKeoland
M 1st Edition 127 of 400


Realm
GreyhawkCelene
M 1st Edition 128 of 400


Realm
GreyhawkThe Bright Desert
Cannot be attacked by heroes. Coast.
M 1st Edition 129 of 400


Realm
GreyhawkTheocracy of the Pale
M 1st Edition 130 of 400


Realm
GreyhawkThe Bone March
Heroes cannot be played in defense of this realm. Coast.
M 1st Edition 131 of 400


Realm
GreyhawkThe Duchy of Urnst
M 1st Edition 132 of 400


Realm
GreyhawkThe Sea Barons
Any holding attached to the Great Kingdom also applies to this realm. Coast.
M 1st Edition 133 of 400


Realm
GreyhawkBissel
Any champion can use cleric spells while defending Bissel.
C 1st Edition 134 of 400


Realm
GreyhawkThe Scarlet Brotherhood
Player can eliminate one champion from any pool at the start of his turn. This realm is then razed. Coast.
UC 1st Edition 135 of 400


Realm
GreyhawkIrongate
Any defending hero gains 4 levels. Coast.
M 1st Edition 136 of 400


Realm
GreyhawkPrincipality of Ulek
Coast.
C 1st Edition 137 of 400


Realm
GreyhawkCounty of Sunndi
C 1st Edition 138 of 400


Realm
GreyhawkDuchy of Tenh
C 1st Edition 139 of 400


Realm
GreyhawkBurneal Forest
Any champion and allies who attack Burneal Forest lose 2 levels.
C 1st Edition 140 of 400


Holding
GreyhawkCastle Hart
Any champion and allies defending Castle Hart gain 2 levels.
C 1st Edition 141 of 400


Holding 5
GreyhawkArms of the Horned Society
The attached realm can defend itself as a level 5 hero.
R 1st Edition 142 of 400


Holding
GreyhawkArms of Iuz
Any champion defending the attached realm can cast cleric spells.
R 1st Edition 143 of 400


Holding
GreyhawkArms of Greyhawk
No Greyhawk realms with holdings, of any player, can be attacked by monsters or flyers.
R 1st Edition 144 of 400


Holding
GreyhawkArms of the Great Kingdom
All undead allies of this player are doubled in level, whether attacking or defending.
R 1st Edition 145 of 400


Holding
GreyhawkArms of Furyondy
The attached realm is unaffected by all harmful event cards.
C 1st Edition 146 of 400


Holding
GreyhawkArms of Nyrond
Monsters cannot attack the attached realm.
C 1st Edition 147 of 400


Holding +4
GreyhawkSkull Keep
Any champion defending the attached realm gains 4 levels.
C 1st Edition 148 of 400


Holding
GreyhawkFortification
The attached realm and all its defenders are immune to offensive wizard and cleric spells.
C 1st Edition 149 of 400


Event
AD&DSiege!
Razes the first realm of every player, regardless of special powers; if a player's first realm is already razed, he ignores this event. Harmful.
UC 1st Edition 150 of 400